How to Play the Game
of Water Polo
Each quarter is started with the teams lined up on opposite goal lines. On a signal (whistle) from the referee, the teams sprint toward center pool for the ball. The ball is placed in a “pull start”, a ring that holds the ball. The pull start is lowered once the sprinters approach. The team gaining possession of the ball advances it toward its offensive end of the pool by swimming, dribbling or passing the ball.
There are two types of fouls in water polo. Ordinary fouls account for approximately 80% of the whistles during the game and personal faults (or major fouls). Major fouls include exclusion and penalty fouls.
Ordinary fouls
include:
touching the ball with two hands;
taking the ball under water when tackled;
impeding an opponent who is not holding the ball;
pushing off of an opponent; and,
stalling (failing to shoot or advance the
ball within 35 seconds).
When
the referee calls an ordinary foul, the offended team is awarded a free throw at
the point of the foul. The offended team must put the ball in play without
delay by releasing, swimming or passing the ball.
Exclusion fouls include:
kicking or striking
deliberate splashing in the face;
an ordinary
foul committed by the defense during dead time;
interfering with a free throw;
misconduct or disrespect to the referee;
holding, sinking or pullin back an opponent not
holding the ball.
Exclusion fouls may result in a player being excluded for 20 seconds. The excluded player (or his substitute) may not return until the 20 second exclusion time expires, a goal is scored or a change of possession takes place, which ever period is shortest. A player receiving three major fouls is removed from the game with substitution. Deliberate kicking or striking with intent to harm an opponent (brutality) results in ejection of the offending player for the remainder of the game, without substitution.
As in basketball, two clocks are used to time a water polo game. One indicates the time remaining in the quarter, and the other, called the shot clock or thirty-five second clock, indicates how much time remains for the offensive team to shoot the ball (the team is allowed 35 seconds.)
THE POSITIONS
Drivers -
Drivers are field players who specialize in driving skills and quick shooting
techniques. Drivers must be extremely fast swimmers and have above average
hand-eye coordination. They also focus considerable attention to defensive
play. They also focus considerable attention to defensive play.
Goalkeepers
- The goalkeeper, or goalie, is the only player permitted to take the ball in
both hands or punch it, so long as they are within their own 4-meter line. They
patrol the 3-meter long goal area and are called upon to make "saves"
to prevent an opponent from scoring. Within the 4-metre area, the goalie is
permitted to stand during play. They are not allowed to go beyond the
half-distance line but are allowed to shoot at the opponent's goal, as long as
they do so from their half of the pool.
Center Forward- (Two-meter man or hole set) The center forward is the defensive player
who takes position directly in front of the opponent's goal, between the
2-metre and 5-metre lines. The best hole players have above average size, great
leg strength, excellent passing abilities and are skilled in specialized goal
scoring. They are similar to centers in basketball, in that, in a sense they
"post up," looking for a pass that enables them to get a close-in
shot at the goal. The center forwards are always closely guarded.
Two Meter Defense- The Two-meter defender¹s primary job is to guard the two-meter man or
hole set in front of the goal. This player usually guards the biggest player on
the other team, and the position requires agility to constantly
"front" the hole man to avoid a pass. At the same time, the two-meter
defender must be careful not to foul the hole man within three seconds of a
foul committed on the perimeter of the pool, or face an ejection. The play at
the two meter position is usually the most physical in the pool, and 90% of the
positioning happens under water as both the hole set and two meter defender
grab and pull their way to maintain position.
Utility player- More teams are training utility players who play
all positions in the pool. Like a halfback in soccer, the utility players are usually
the strongest shooters on the team, and will switch with other positions when
he or she sees an opportunity to score. Utility players are most effective when
they drive in and play hole set and quickly score against a defender who is
inexperienced in that position.